Practical approach to video games in the classroom:
Guide and decision making tool
Theory alone will not help teachers include them in their daily practice. This is why this output will provide a guide linking theory to practice exploring the practicalities of using video games, and introducing different uses of video games to teachers in relation to specific topics.
In addition, as the project partners will produce 88 pedagogical sequences using video games during the project, we will also create a digital decision making tool for teachers to quickly find what they need in our library!