Practical approach to video games in the classroom:
Guide and decision making tool
Theory alone will not help teachers include them in their daily practice. This is why this output will provide a guide linking theory to practice exploring the practicalities of using video games, and introducing different uses of video games to teachers in relation to specific topics.
Download the guide here !
You can also download our additional implementation guide with more information about partners’ experiences in using video games in the classroom here.
As the project partners have produced 100 pedagogical sequences using video games during the project, we have also created a digital decision making tool for teachers to quickly find what they need in our library! You can find this under the “Sequences” heading of our website.