Practical approach to video games in the classroom:
Guide and decision making tool
Theory alone will not help teachers include them in their daily practice. This is why this output will provide a guide linking theory to practice exploring the practicalities of using video games, and introducing different uses of video games to teachers in relation to specific topics.
Download the guide here !
In addition, as the project partners will produce 88 pedagogical sequences using video games during the project, we will also create a digital decision making tool for teachers to quickly find what they need in our library!