Booklet on video games in education
The booklet aspires to depict that video games are mediums of ideas and experience, and can be considered complementary to other media commonly used in class (literature, theatre, music, etc.), thus also offering teaching and learning opportunities. This first intellectual output explains what video games are and why they can support innovative education. The booklet incorporates the benefits of the gamified approach in a teacher’s perspective, demystifies video game myths, gives an overview of video games in relationship with the school subjects they could relate to, as well as the skills and competences developed, taking into account the benefits for learners with learning disorders, and the learners that respond differently to games.
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