Video Games in Education: An Innovative and Skillful Success Story for All

Video games have long been a sector with many misconceptions, especially concerning their use in learning processes in schools. But this has started to change in recent years, with an increased number of teachers willing to integrate video games into their teaching practices. This shift is mainly due to the improvement of video games, the involvement of educational experts in video game development, and the increasing number of research results that demonstrate numerous benefits of using video games in formal, informal, and nonformal educational settings.

The European (Erasmus+) project Gaming for Skills has already created a booklet on video games in education, a practical guide to using video games in the classroom, and four experience libraries with a total of 88 pedagogical sequences to support teachers in creating learning activities using video games. Gaming for Skills achieves the active involvement of students and addresses current educational and social issues by creating and utilizing four categories of pedagogical sequences: watching video games, creating new games, playing a single-player game, and playing a multiplayer game.

These pedagogical sequences involve the use of numerous existing video games, as well as proposing the use of video game creation platforms. The main objectives of these pedagogical sequences are to learn different disciplines and interdisciplinary fields and to cultivate a wide range of skills. The proposed sequences cover almost all curricular subjects, including science, foreign languages, arts, etc. The project’s interdisciplinary approach aims to cultivate in students many different skills and competencies (e.g., cognitive, metacognitive, emotional, 21st century, soft skills, etc.). This has already been achieved successfully through field tests, which are currently being carried out in the 6 participating countries (France, Belgium, Greece, Cyprus, Romania, and Spain).

With this multimodal and innovative process, educational success for all students and educators can become a reality.

Find out more about the project here:  https://www.gaming4skills.eu/

 

This article was written by Dimitrios Sotiropoulos & Menelaos Sotiriou, Science View.

Dr. Sotiropoulos is a Science and ICT Educator living and working in Athens, Greece.
Menelaos Sotiriou is Science Educator and Communicator from Athens, Greece.

2022-03-23T11:19:40+00:00