This experience library will focus on the use of video games in which one player plays a game at a time.
The single player approach lets the player take risks and learn to handle failure. The immersion allowed by solo games also makes it possible to explore abstract and complex concepts at the player’s own rhythm. However, this approach is rather complex and encompasses some challenges for students and teachers alike that need to be overcome.
We want to provide ready-made pedagogical sequences and give teachers guidance on how to create their own sequences.
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