The growing prevalence of video gaming, especially among youths, is
Experiential learning, or ‘learning by doing’, has become increasingly popular
According to Farber and Schrier (2017), video games can support
In the first century B.C, roman philosopher Lucretius wrote De
Assessment is a crucial part of the educational process and
The development of teachers’ abilities and confidence in the appropriate
The introduction of technological elements and video games in the
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